The fundamentals of graphic design can teach you a lot about working with different assets and creating simple visuals from scratch. Graphic design fundamentals are like ingredients of the food. When you start to make the food you need to understand how each ingredient work and how to mix them up to make your food tasty, same as a design, there are some elements, including Space, Line, Shape, Form, Texture, and Balance, they might not seem like much on their own, but together they’re part of everything we see.
You might also like IMPRESSIVE UX DESIGN BLOGS & WEBSITE.
Let’s take a look at what you need to know to make all of your designs:
Space in graphic design refers to the area within, around, above, or below an object or objects. As an example, if you were to place an image on a page, the area that does not contain the image would constitute space or this can be called white space or negative space.
If you are going to design the best don’t try to fit every design element on the block into a single composition, utilize open space to bring attention to the elements that matter so your design will more attractive and feel peaceful.
In graphics, a line can be described as a single point that continues for a distance or connection between two or more points. Lines can appear in many different forms some examples may be straight, curved, continuous, dotted, thick, thin, and implied.
Lines appear frequently in design; for example, in drawings and illustrations. They’re also common in graphic elements, like textures, patterns, and backgrounds.
Everything we see in the world around us has a shape. A shape is any two-dimensional area with a recognizable boundary. This includes circles, squares, triangles, and so on. Two general categories are used to describe shapes. We understand street signs, symbols, and even abstract art largely because of shapes, and we can use these shapes to transmit different feelings to the viewer. Shapes fall into two distinct categories: geometric and organic.
The form is the three-dimensional development of a two-dimensional shape. Alternatively, we can say when a shape becomes a 3D we call it a form. Form doesn’t have to be three-dimensional shapes, they can make up is a variety of things in the real world, including sculptures, architecture, and they can also imply through illustration using like, shadow, and perspective to create the illusion of depth.
Texture refers to the surface quality in a work of art. Everything has some type of texture. We describe things as being rough, smooth, silky, shiny, and fuzzy, and so on. Some things feel just as they appear; this is called real or actual texture. Some things look like they are rough but are smooth. The texture that is created to look like something it is not is called visual or implied texture.
Balance is the equal distribution of the visual weight of objects. That can be affected by many things, including color, size, number, and negative space. In symmetrical balance, the elements used on one side of the design are similar to those on the other side. In asymmetrical balance, the sides are different but still look balanced.